vivster said:
So where do failures come from then? |
We just talking about games here or companies as a whole. If games then a lot can go wrong. Especially when you consider that the people footing the bill usually havent written a line of code in their life. But the guy that green lights the games funding, usually completely believes in "the idea" of the game and sometimes "the team" behind it.
Its easy for us to look at a bad game and go? why did they even bother making it or why didnt they just fix this or that part, but if you look at the business side of it, usually, for them.... releasing and marketing the hell outta even a bad game is better than just canceling the entire project. Yh yh the fans may hate the game, but guess what.... you will still sell enough to at least make your money back. As i said, they know exactly wht they are doing. You think Dice didn't know they had a broken mess of a game when they released BF4? You really believe all that "we are sorry about the issues a small number of our fans are getting, we are working tirelessly to resolve them" BS that they say? They probably had that line written out before the game even released. OLr you thin activation doesn't know that some levels or reskinned for their COD games?
Believe, these companies aren't stupid, they have a very good idea what they are doing or at least trying to do. Things only go royally wrong for them when consumers actually wisen up. Eg. Look at the XBO. After giving shit to their fans since 2010, MS probably figured that they could get away with what they were trying to do last year. It backfired. But damn, if they had succeeded, they would have had a stranglehold on the undustry like nothing before it. Personally, I think it was just bad PR on their part... if i was in charge and wanted to do what they were doing I would have gone about it differently, and could have gotten away with it. Hell, by the time I am done gamers would thanking me for ripping them off.