Words Of Wisdom said:
Essentially it comes down to the fact that it costs more to make a game on multiple platforms than it does for a single platform. With higher costs, higher sales are not only expected, but needed. Without knowing the exactly levels one could ask if going multiplatform was worthwhile if you see 1 million sales on one console but only 1.3 million sales for that same game on two consoles for example. |
I read a while back that multiplatform games only add 20% development cost since games are for the most part made on a PC/MAC and then just ported to the specific consoles etc. Sorry I do not have a link for you but I'll look for it. Basically 20% doesn't seem like much if that game can sell another 25% or more on another console. I think is why quite frankly I say over 75% of games coming out are multi platform whether it is 360/ps3 or ps2/wii etc. Again I wish I had links but it seems to me multi = higher sales which negate higher the higher cost. Of course all this can vary on the game.







