famousringo said:
You'll notice all the talk about the engine handling the use of Metal. If you're okay with your game only working on A7+ hardware and iOS 8, the engine builds with Metal. If you want compatibility with older iOS devices and Android devices, it builds with OpenGL and you take a performance hit. PS4 already has this "close to the metal" functionality, so I'm not sure why you bring that up, but this is somewhere that I don't think Android can go. Too many hardware configurations to support. In hindsight, with Apple's console-like control of the whole stack in iOS, it's surprising this didn't come along sooner. |
Performance isn't the major problem in the industry right now. Cost is.







