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Dodece said:
I think the confusion is that for some big exclusive is synonymous with big budget. Which just isn't the case. Lost Odyssey, and Blue Dragon are not graphical giants pushing technical envelopes. They are games built on a average budget. They are big exclusives just not expensive exclusives.

You can't really use the exceptions to prove the rule. That would be like using the production costs for Titanic as a measuring stick for how much all Hollywood movies cost. While the overwhelming majority cost far less. Neither Blue Dragon or Lost Odyssey are going to even be remotely on par with these more intensively developed games.

I hope level heads find this thread in the morning this has turned into a wonderful thread.

*sigh* well we're within more reasonable debate territory now at least. I'm trying to figure out what part of these 2 games was "low budget" other than the fact that one game licensed the Unreal Engine. I'm not saying these games top the high budget list. Not at all, and I certainly exaggerated to an extent in my original post, but less than Uncharted? Come on.

Uncharted was developed in under 2 years and had none of the big names like Uematsu attached to it. It was also a much shorter game (~12 hours) and had far less animation and none of the stunning visual effects, and I'm not insulting Blue Dragon and Lost Odyssey. To the contrary I think it's kinda ridiculous that you are trying to marginalize the production values of these 2 games that were clearly developed over a long period of time with great care and little expense spared.

Each game should at least have been as expensive as Uncharted on its own... you said exceptions can't prove the rule, but Uncharted is as average as they come in development cycle/production values.