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Sqrl said:
I don't dislike Oblivion as much as Naz does but I have to agree it was pretty dull. I'm still not sure how it won a GoTY award honestly. It's a slightly above average game at its best and a boring timesink at its worst...and the majority of the content leans towards the latter of those two.

 What I really hated was how much more limited it felt compared to Morrowind. In Morrowind you can make Super Jump Spells, buff yourself to obscenely high stats and do all kinds of crazy crap. One of the more memorable moments for me was when you leave one of the first towns you see a guy fall to his death out of the sky. You check him out and apparently he was working on a spell that lets you leapt absurdly far, too bad he didn't consider the landing. Anyways I used his spell jump across half the game, landed in the ocean, and was eaten by fish. Pretty funny. There were the Boots of Blinding Speed which let you run like the wind, and blinded you.

Oblivion cracks down on pretty much everything unbalanced and overpowered, which seems pointless because it's a single player game and that shit lead to good stuff. Jump and Levitate were removed entirely as magic effects, Spells and Enchantments are now very expensive, and capped very low. You can only make spells and enchant item at the Mage's Guild, where as before you can do it anywhere with the right tools. You're limited to how many potions you can drink, and they are also capped fairly low.

Then enemies are constantly scaled to your level and you waste all your time fighting scaled up monsters in a less than exciting combat system for one of a hundreds of fetch quests leading to generally similar instanced areas.

Outside of the Thieves Guild and the Dark Brotherhood I found Oblivion pretty dull as well, partly because of how much less freedom you have.