| Dodece said: @cwbys21 Honestly I cannot imagine either title alone costing more then ten million dollars to develop. The overwhelming majority of games do not cost over ten million dollars to develop, and frankly he actually has no clue about either games development. Most of the work was outsourced to Freeplus who was working on numerous titles. I know in his imagination he thinks that only two or three games were being worked on, but he should be thinking more along the lines of a dozen. I feel actually kind of sad for the guy the best source he had was a meandering blog that was painful, and unpleasant to read. I hoped he would take the hint, but he obviously didn't. There are dozens of real links to be found, and there are some if you look hard enough that differentiate the average sales on a console to reach profitability of sales. The last time I actually saw the figures sighted when developing a mid level game for the Wii you could reach profitability after a quarter million in sales. The 360 after four hundred thousand, and the PS3 somewhere at the time over 600,000. I honestly think the latter two have probably gone down more substantially then the Wii has. |
Do I really need to keep doing this to you? *sigh* Fine, let's look at individual games now.
Stranglehold cost $30 million to develop.
Lost Planet cost a whopping $40 million to develop.
Killzone 2 over $40 million to develop and rising.
Uncharted as was already mentioned cost upwards of $20 million.
Lets compare these games shall we? Stranglehold was ceratinly big budget, but 3X the budget of either of these games? Lost Planet was a fairly basic arcade shooter... are you really suggesting it cost 4 times or more than Lost Odyssey or Blue Dragon? 40 hour + games full of AMV and orchestrated music composed by Nobuo Uematsu? Killzone 2 is its own beast... I'll give you that much. Uncharted was developed in 2 years, is a 12 hour game, and you are suggesting that it costs twice as much as Lost Odyssey.
Let's try and be reasonable here dodece. The chances of LO and BD combined costing less than $35-$40 million are extremely low based on what we know of other game development.
It was an estimation Dodece. I'm not denying that. I have no concrete numbers. Just evidence and deductions that dev costs should be fairly high between the 2 games. There is nothing left to debate. I don't care if you disagree with my estimate, but don't attack me. I didn't "make anything up" and I had far more sources and far more recent sources supporting my claim than you did.








