60-70 million estimate may be too much, but 20 million is way too low. I am not familiar with development costs so I try to use some "gaming marks" as a referential. I remember reading in a game magazine a long time ago that FF8 was a 10 million game. Well, FF8 was one of a kind in its generation, but that proves that 10-20 million for PS2 games is not a ridiculous statement. Capcom also said they spent around 50 million to make Dead Rising (they did break even at 700-800k copies).
A 20 million AAA game project may be possible, but only if the developers have ways to cut the costs, like using an old game engine.
Satan said:
"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."







