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The biggest problem I've seen this far with the Wiimote is not a lack of capabilities; what it lacks in perfect precision it makes up for in innovation. Nor is it developer inexperience; whle a problem, that is fixing itself. In fact, the greatest issue I see is the expectations of the existing gamer crowd. They expect the Wii Remote to, right out of the box and off the bat, perform its most sophisticated actions with perfect 1:1 fluidity.

Essentially, they are asking the new generation's NES gamepad equivalent to be as sophisticated as the future equivalent to the previous controller generation's DualShock or GameCube controller. Which is hardly fair, of course, but not entirely unlike how PC gamers expected the NES gamepad to be able to perform just like a keyboard could, and how they too were disappointed that the interface was so simple and user-friendly. Something seems terribly wrong when you consider user-friendliness to be less important than complexity, but that's neither here nor there really.



Sky Render - Sanity is for the weak.