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Ka-pi96 said:
theprof00 said:

I think we disagree on what control is. In ff13 I can set paradigms however I want and it controls what my teammates do. They do what I want them to do, I just don't have to tell them what to do at every step of the game. If I want them to attack normally, I can. If I want them to do high damage stagger attacks, I can make them do that. They don't just do what they want.

And there is even more control in ff12, since gambits are extremely complex.

In both games I've controlled what my characters do at all times. Really don't know what you're tlaking about. Just because I don't have to put inputs in every second doesn't mean I'm not controlling them.

This is especially helpful, as I've always preferred the active time battle system, and always used that battle option in the previous games, because I try to do the inputs as fast as possible. Again, searching for specific spells and items, etc is extremely cumbersome in this type of battle because while I'm searching for the antidote, my enemies are attacking in real time.

Yeah we disagree on control. Paradigms aren't good enough for me, I want to control exactly what moves every character does and who they target. I see FF12 and 13s systems as just controlling a general range of what the ai do while I want full control. I had no problem with inputs using the atb system, I would always have it on wait mode and the slowest settings.


Again: FFXII allows you to select the actions of your entire party. You can beat the game without ever touching Gambits.