| Ka-pi96 said: The FF XII system was nothing like the others. For one thing you only controlled 1 character and it was like an MMO battle system, obviously taken from FF XI. It was just horrible. FF XIII system was very similar to the good FF battle systems, it was just faster and still only 1 character. IMO FF XIIs battle system is the worst of any rpg ever. |
You could control the actions of your entire party. If you so desire, gambits could be disabled for the entirety of the game.
I also fail to see how it is so drastically different from the rest.
| BMaker11 said: I say, let you cringe, then. I read somewhere, recently, that when Nintendo remade Ocarina of Time (I think it was that one) for the 3DS (maybe it was some completely different game, don't remember, but that's irrelevant to the point I'm about to make), they left in all the glitches, mistakes, dialogue etc. from the original to make sure not to "take away from the original experience" or something of that nature, and then the game turned out to be a critical and commercial success. |
You're missing the point. It's not the "original experience" - it's just stuff that hasn't aged well. Glitches, dialogues or whatever are really not a good comparison, since those are just minor details. I want you to try to imagine a cutscene envolving a cross-dressing Cloud. Are you sure that something like that is an integral part of FFVII's experience...?








