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curl-6 said:
fps_d0minat0r said:
curl-6 said:
fps_d0minat0r said:

I disagree, the newer one looks like the polygon count has been upped. Just look at the ATAC for example. Much more detail, much more textures, much more animations. Same with the guns and armour and clothing, big improvements.

I'm not sure what you mean about animations. Looks identcal to me in the cutscenes and improved in the gameplay.

On the in-game characters I could spot polygon edges around their collars, on scarves, etc.

And the animations, like with most games, transition awkwardly from one pose or animation to the next in a very unlifelike way. They go straight from standing still to running, for example. In the trailer is all flows together naturally.


It does that in the final game too. Its has the most lifelike movement. Even if you play in fps mode, you can feel the momentum even if you strafe, not just sprint and stop. Its also visible in other players, even in online mode which is impressive.

Throughout the campaign I saw my enemies and squadmates switch awkwardly between poses and routines; stand still, then suddenly start running; turn, then snap into their idle pose.

I'm not bashing the game, mind you; 99% of games have this same thing. You see it in everything from Killzone to COD to Halo to Battlefield.

But the trailer showcased something more; a continuous fluidity of character movement that didn't make it through to the final product.

I'm not sure why that happened to you throughout the game but I only had a few stutters during the autosaves.