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All I'm saying is that if you're going to tout an element as a unique that the game is built around, there should be situations where it is the best option. It should offer more benefits. As it is, I can just sprint through clubbing retarded AIs and never really need to stop and consider hacking.

When the sequel comes around they need to fix that badly, even more than the dumb glitches. It's like releasing a game that's a carbon copy on the latest ______ game, then saying it has the unique feature of _____ except you never want to use _____ because it's just not worth using.

Since the main selling point of it is mostly a non-factor the better you are at games, the game is just a buggy mashup of GTA and Assassin's Creed with a less interesting, generic protagonist.