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DerNebel said:
osed125 said:
DerNebel said:

How does it tell us that?


Is safe to assume that (including marketing) watch dogs budget most lilely went over the 100 million mark, most extremely succesful games also fall into that category (or get close to it). A game who is considered AAA but doesn't have marketing (or not enough) will most likely going to fail. This means that big companies will spend all of their resources in maybe 2 or 3 games a year, leaving the rest to "die".

The game indistry has basically become a "go big or go home" market, with some few exceptions here and there.

The game industry might grow in terms of made revenue because of those 2 or 3 mega hits, but it wont grow in quantity (game wise)

Puh, that's what you get from a big game breaking sales records? Why so negative?

All Watch Dogs' massive success tells me, is that the game market is alive and kicking, this doesn't mean that smaller games can't be financially viable still.

I'm not saying the game industry is dead. What I'm saying is that games like Watch Dogs show that companies need to go for insanely big numbers in order to be profitable, and like I said, this will mean less games (not counting indie of course) each year



Nintendo and PC gamer