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walsufnir said:


Horizon 1 was 30fps *rock* solid but they put extra effort into input delay which made it stand out from other (racing) games which are 30fps. There is still a difference between 60fps and 30fps but the problem can be improved if devs are looking at what they are doing accordingly.

Yes polling the pad seperate to frame rate isnt uncommon at all in game engines, just as physics updates can never be tied to framerates.