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sundin13 said:
DonFerrari said:
 

1 - Don't remember if in all situations you kiss him... but I can understand that when going for your last moment you decide to kiss someone (a lot of people decides to make love in the middle of a battle).

3 - He isn't a tragic villain, he doesn't think he is doing vile things (altough I do think you should be able to decide to let the Doctor have it his way).

2 - I agree it isn't well written as it cheapens the plot by making it completely hidden to the player. If it was linear you would know from the first scene that the reason the doc is studying the infraworld is because he lost his family so you would expect him to try to bridge the dimensions. But of course they could go for a easier villain like the general or any other top-dog in government.

4 - As said before you get saved by the other guy if you screw the scrip on the phase, if you do everything right you don't need them to help you, since you failed and she won't die because of it them you get saved in a idiotic way. So why consider she an unstoppable force (and I gave all the actions that could make her tired) when you a player with 10+ years of experience in gaming, under a controlled enviroment, free of the stress would make a mistake and she wouldn't?

I didn't said it's a good story, I said I liked it for what it is and liked the game. And to you I said it have good entertainment value. Nothing really needs to be non-linear, it is made like that to tell the story in a different way and make you have different glimpses of her life... we actually have a lot of void moments that aren't covered in the jumps and if linear would see strange.


3. Need I repeat the definition of a tragic villain that I just posted? "These villains often have confused morals believing that they are doing moral when in fact they are doing evil." Tragic Villains often think they are doing the right thing...

2. He could have just been doing the studies for scientific purposes at first with his wife and daughter developed beside him, and when he lost them his goals changed...

4. ...that may just be the most inane comparison I have ever heard. I am sorry, I cannot respond to that without saying something that would likely get me banned. I will just point out that you seem to agree that the way she got saved is entirely idiotic and that was pretty much my entire point.

Anyways, that last paragraph sounds like the ultimate concession...you didn't say it was a good story. Okay, then what are we arguing for? This is a game built around story and in my opinion, a game built around story, with a not-good story, is a not-good game. You can feel whatever you want, but I made my case as to why the story was bad and you don't really seem to be disagreeing with me.

Finally, non-linearity is pretty much awesome when done right. From Baccano to Memento, it is done to allow the viewer to piece together pieces of the story and watch as they come together to the thrilling conclusion. The common thread that these stories have is that they often feature characters with little change. A dynamic character jumping around a story would be a mess, and lifelong character study such as Beyond is all about dynamic characters. There is a time and place for non-linear stories and they can be some of my favorite stories when done right, but Beyond is not the place, and it did not do this right....

Also, jumps in linear stories are fine and happen pretty much all the time, and it is made even easier in video games. With a little bit of writing that wouldn't be any concern....


3 - I didn't saw that in your definition of tragic villain. But I would say I didn't care much about his reason and found it silly, altough I do understand why he would do that, dying would solve it faster (the plot seems like Madara in Naruto).

2 - You said about making it linear. If you kept the same history and just make it linear you would know from the begging that he were researching to reunite with his family.

4 - You would be banned to say that you should get a game over and not rescued? You got a weak saving because the guy playing were a weak player (or forced the fail so he could show "the absurdity") but your only reason to dismiss she could be tired is "they didn't show her tired".

So you go from good history to bad history and consider that I agree with you without even knowing what I consider good and bad. And are even proud of it.

Don't remember any linear game that jump from "training", "first mission", "last mission", "the end".



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