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F0X said:
Believe it or not, some aspects of quality discernment can be subjective. How much stake is put into subjective measures is dependent on the individual, and it's healthy for the market and society in general for some people to value creative achievement over technical prowess, and vice versa.

Personally, Nintendo's commitment to 60fps and top-notch animation (something that gets overlooked far too often in graphics discussion) leads me to believe that they have their priorities in order when it comes to the presentation of the Mario series.


Evaluate the quality of the game or if the aesthetic is pleasant is subjective. To discuss the technical aspects of the graphical achievement isn't.

Of course the animation is overlooked when talking about graphics because it is a moving of the goal post. Non-Nintendo fans accept that they have other priorities and that conduct their design of console and games (even by making decision to be cheaper and more cost-effective). It's Nintendo fan that try to pass Nintendo graphics as better achievements than Sony/Ms and use weak excuses to that. It isn't like the whole game is hand-paint in afresco frame by frame... Just see how much time and money it costs to make the animation for Nintendo (or any weekly anime) - even worst when it was a SD versus 1080p comparison - versus a Final Fantasy type graphic.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."