Madword said:
Games on the 360 didnt look/perform substantially better on the 360 though (in most cases were minor with FPS taking a hit to 1 digit differences), the PS3 was hamstrung on the whole by a totally painful architecture and split memory. The XB360 was better because it was easier to program for, that had *nothing* to do with Tiled Resources. Perhaps I am confused, are you saying that 360 was better because of Tiled Resources or are you saying that the PS3 had issues in the hardware... because I can agree with the second statement, but not that Tiled Resources has delivered a set of better games. Because in most cases once developers finally got their game engines improved the PS3 versions on the whole performed quite close the Xb360 versions. So now I'm really confused on what you are suggesting. What I am saying is on in most cases there were minor differences between the PS3 and X360 games and if Tiled Resources were such an improvement why didnt we see it, and why did we see PS3 exclusives on the whole look better. This makes no sense,.. so what I am saying is that it wont make a difference on XBO either. |
On 360 Tiled resources were used to achieve higher resolutions and framerate together. From 2007 onwards most FPS games for example started to buffer the bottom of the screen entirely on the EDRAM with the top half being done in the V-Sync. Before this happened many games barely did 540p 2x msaa or 720p with AA. Gears OF War was the first 360 game in native 720p. Yet it didnt include AA. It wasnt until Gears 2 where Epic used Tiling to achieve native 720p and 2x MSAA on 360. Halo 4 is beyond a shadow of a doubt the best tiled game. IT achieves native 720p while achieving 4 x FXAA.
It will take time to see the results on Xbox One. But this E3 and ESPECIALLY Gamescom will show just how good Xbox One is in the right hands. Lucky us we got a decent gameplay glimpse of Quantum Break. The gameplay detail is astouunding. And it can be paused sped up slowed down at any time.