Madword said:
Sorry any article that also mentions that other secret sauce of the cloud has no weight imo. It's funny, with the XBO it goes from one thing to another, and when thats unproven (as nearly everyone states) we just get something else to replace it with. Tiled Resources is not going to suddenly make the XBO more powerful or suddenly close the gap. But now you are saying "Wait" it took 2 years for them to get it working on X360... it's going to take a while... i.e we wont even know if TR is improving the games or its just simple "game code" improvements that happen through the gen. As for Quantum Break, there were suggestions from the last video that it had been downgraded graphically, to me it look ok, but still had that grainy look which isn't a look that I like, which makes me think it wont be the "Best looking next gen so far"... are you suggesting that QB is using Tiled Resources? If not then any improvements were made from just coding and not TR. We dont know the resolution of QB or the scale of the game, I do have alot of respect for Remedy though, alan wake was awesome. Too many unanswered questions imho to be considering DX12 have an impact on XBO. I think you will find that 99% of developers would say that 32 eSRAM is a bad thing and not something that is a benefit, regardless of TR or any future tech.. unfortunately that is the truth. |
No nothing has gone from one thing to another. MS have only ever talked about tiling. All the other stuff was BS made up by internet. Tiling is real. 360 did it. An Xbox One will also in time. And MS talked about Cloud compute way before Xbox one was out. 99% of developers said PS3 was a bad thing, but that didnt stop fist party showing its hand. 90% of games looked better on 360 than PS3 yet PS3 took more graphicss awards thanks to exclusive games. On paper 360s GPU was 30% more powerful than PS3 and ad a 512 mb unified architecture for memory where PS3 did not. Yet exclusive titles used Cell were almost all 3rd parties didnt.
ESRAM when used right will from 2015 onwards in the hands of Remedy, 343 Industries, Black Tusk Studios etc will show just how its done. Or do you have an explanation why Quantum Break gameplay has so much detail and amazing lighting yet is 1080p native? Makes games like Wathcdogs or Battlefield 4 look like last gen games.