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fleischr said:

So did they faced any challenges in getting the PS4 version up and running at 1080p? “Mainly CPU issues, as our engine didn’t scale for more than 2­-4 cores. This required a change of threading architecture and many parts of the engine needed a rewrite,” Krzysztof  added.

 


I wonder for how many other engines this applies to....

Yeah that's really interesting. I haven't heard others complain about that before. 



    

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