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So did they faced any challenges in getting the PS4 version up and running at 1080p? “Mainly CPU issues, as our engine didn’t scale for more than 2-4 cores. This required a change of threading architecture and many parts of the engine needed a rewrite,” Krzysztof added.
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I wonder for how many other engines this applies to....
I predict NX launches in 2017 - not 2016







