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NJ5 said:
Words Of Wisdom said:
bigjon said:
I really doupt that a game coming out in a consoles first year pushed it to its limits... People said the same about Rouge S. 2 for GC at launch, but then a year or two later you see games like RE4 and TP destroying RS2 in graphics.

Basically I am saying the best the Wii can do is about the lower end of what is done on the 360, which is saying alot for the 360.

I don't know about that. Retro had to use a lot of tricks to get MP3 going. Areas were all encapsulated and each was loaded individually. Most areas were not too diverse or busy; those areas that were very large were either very sparse or reused a lot of the same objects. Samus was not rendered as anything more than a polygon wireframe during first person gameplay to cut down on overhead.

Now, ask yourself for a moment: Do you think Retro would do all of this if they were not experiencing difficulties or limitations in some form? Keep in mind that we're not talking about a shoddy development studio with poor programming skills here.


@bolded part: To include that is just silly... This is a first-person single player game, it doesn't even make sense to talk about how Samus is rendered. Do you realize it doesn't have to be rendered at all?

Just because Retro used tricks, it doesn't mean they used the console to its fullest.

In any case, this thread is simply silly (don't take it personally Renar).

 


Silly or not, it's true.  You can draw your own conclusions and I'll draw mine.  ^_^