Words Of Wisdom said:
I don't know about that. Retro had to use a lot of tricks to get MP3 going. Areas were all encapsulated and each was loaded individually. Most areas were not too diverse or busy; those areas that were very large were either very sparse or reused a lot of the same objects. Samus was not rendered as anything more than a polygon wireframe during first person gameplay to cut down on overhead. Now, ask yourself for a moment: Do you think Retro would do all of this if they were not experiencing difficulties or limitations in some form? Keep in mind that we're not talking about a shoddy development studio with poor programming skills here. |
Still, I still think there is more that can be done of the Wii.. I have not played MP3 yet, so I will not argue too much. But every console's games tend to get prettier as its like goes on. Look at OoT for N64, people were shocked and amazed when they saw it, but it was still surpased by DK64, and MM(amoung possible others... maybe PD)
End of 2009 Predictions (Set, January 1st 2009)
Wii- 72 million 3rd Year Peak, better slate of releases
360- 37 million Should trend down slightly after 3rd year peak
PS3- 29 million Sales should pick up next year, 3rd year peak and price cut