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bigjon said:
I really doupt that a game coming out in a consoles first year pushed it to its limits... People said the same about Rouge S. 2 for GC at launch, but then a year or two later you see games like RE4 and TP destroying RS2 in graphics.

Basically I am saying the best the Wii can do is about the lower end of what is done on the 360, which is saying alot for the 360. 

I don't know about that.  Retro had to use a lot of tricks to get MP3 going.  Areas were all encapsulated and each was loaded individually.  Most areas were not too diverse or busy; those areas that were very large were either very sparse or reused a lot of the same objects.  Samus was not rendered as anything more than a polygon wireframe during first person gameplay to cut down on overhead.

Now, ask yourself for a moment:  Do you think Retro would do all of this if they were not experiencing difficulties or limitations in some form?  Keep in mind that we're not talking about a shoddy development studio with poor programming skills here.