bigjon said: I really doupt that a game coming out in a consoles first year pushed it to its limits... People said the same about Rouge S. 2 for GC at launch, but then a year or two later you see games like RE4 and TP destroying RS2 in graphics. Basically I am saying the best the Wii can do is about the lower end of what is done on the 360, which is saying alot for the 360. |
I don't know about that. Retro had to use a lot of tricks to get MP3 going. Areas were all encapsulated and each was loaded individually. Most areas were not too diverse or busy; those areas that were very large were either very sparse or reused a lot of the same objects. Samus was not rendered as anything more than a polygon wireframe during first person gameplay to cut down on overhead.
Now, ask yourself for a moment: Do you think Retro would do all of this if they were not experiencing difficulties or limitations in some form? Keep in mind that we're not talking about a shoddy development studio with poor programming skills here.