By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Putin said:
Sharu said:
Putin said:
No it doesn't. Only lightning effects are, because graphic card in WiiU is better.

And How can you compare geometry and view distance between city race and track in empty space with no background except some clouds.

Where do you see the city? I see some corridor made from boxes with single phototextures on it. Also pay attention to 'realistic cars' on first and second screen. They look good in photomode. But in the actual game... Not so nice...

So it safe for me to say that mario kart is a corridor with transparent walls. Right?

Anyway, answer the question, how can you judge distance view in a city race?

Or what does geometry have to do with that, since MK doesn't have any gravitational real-time physics?

1. Right.
2. Its not me who put game screenshots as a proof in some arguing. I'm just continue playing his game.
3. Level geometry is very important if you want to judge power of a console, that's obvious. Or we all be just playing extra detailed cars on empty tracks with static boxes around and 2d trees. 
4. It seems you didn't play any Mario Kart, since all of them have some realtime physics. Its just arcade style, not realistic ones. And thats OK, since MK is a arcade racer and not a sym.