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Jumpin said:

Nintendo's biggest problem with the Wii U is that there was no momentum going into it. They waited until the Wii had been dead for a year before launching the next console. Then launched the Wii U with no AAA titles, and very little marketing or hype.

Nintendo does need to remember to build up that momentum in the tail end of a generation with some big games, especially in N.A.

From Nintendo in North America in the past:   

The SNES to N64 transition year had Super Mario RPG and Donkey Kong Country 3 (along with Kirby Super Star and Tetris Attack.)

The N64 to Gamecube transition year had Pokémon Stadium 2 and Paper Mario (along with Conker's Bad Fur Day and Dr. Mario 64.)

The Gamecube to Wii transtion year had Legend of Zelda: Twilight Princess (along with Baten Kaitos Origins, Chibi-Robo! and Odama)

The Wii to Wii U transition year had Mario Party 9 (along with Xenoblade Chronicles, PokéPark 2, and Rhythm Heaven Fever)

One problem we see with Wii to Wii U transition is that they depended on Mario Party to carry the transition year.  Xenoblade was also there but it was a late port and suffered from limited distribution & no advertisement.

Next time the console transition comes they should get a big single player focused game in the action/adventure or role-playing genre on the old console (Wii U) as a swan song and use that positive momentum going into the next console.