Soundwave said:
Even day and date with Sony/MS doesn't work, I think third parties would just shun them after their putrid performance with the Wii U. They need not only a 1 year headstart, they need a 2 year headstart IMO to build a comfortable cushion that can't be eroded overnight (like the PS4 did to the Wii U) and can build a credible userbase of hopefully 10-15 million before the other two get going. I would suggest they push for a fall 2016 launch in that scenario, and something at least 4-6 TFLOP in horsepower so it can have the superior versions of multiplat games for a good two years. I'd also suggest they make the console easy to upgrade (ala the N64 RAM Expansion) so that the eventual PS5 coming in 2018 or so can be matched. |
Exactly, I agree launching day and date would be a huge mistake, not because of the weak performance of the Wii U but because even if it were more powerful people would still ignore it for their brand of choice. This would result in a low install base for the Nintendo product and they wind up in the same boat. Releasing mid cycle is enticing because it lets gamers get the console of their choice, then 3 years later can purchase the next Nintendo product, then 3 years later get their console of choice again.
In response to Sony talking about their next console, I don't think it would detour too many people unless their new console is around the corner (the problem the Wii U faced). Keeping in mind a console's life cycle is 6 years, release the next Nintendo console around year 3 or 4. (Being the Wii U already released a year early it would be in year 4 or 5 in the Nintendo's console life cycle.







