| Soundwave said: I just don't think the Fusion idea works if the gap between the handheld and console is too large. It would require games to really be retooled so extensively to run that developers would basically have to make two versions of the game and the experience would be jarring going from one to the other. Perhaps something like 300 GFLOPS for the handheld variant and 600-800 GFLOPS for the home variant (should be able to run a game like Mario Kart 8 comfortably at 1080P + AA). |
Two versions of the same game is easy if its the same architecture, though. You build for the stronger platform and then port down further into development, cutting whatever world-featuers can't be done. It's like when Treyarch would make PS360 Call of Duty and then make the Wii Call of Duty, except that Wii and PS360 have the same architecture in this hypothetical scenario.

Monster Hunter: pissing me off since 2010.







