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curl-6 said:
bigtakilla said:

petalpusher said:

As i expected, MK8 is 720p no AA 

http://images.eurogamer.net/2013/articles//a/1/6/7/9/4/0/9/3.bmp.jpg/EG11/resize/1920x-1

http://images.eurogamer.net/2013/articles//a/1/6/7/9/4/0/9/8.bmp.jpg/EG11/resize/1920x-1

"Starting from the top, then, there has been a surprising amount of confusion surrounding the resolution of the game with some sources even suggesting a native 1080p presentation. We can finally put that rumour to rest right here and confirm that Mario Kart 8 instead operates at what is effectively the console's standard 1280x720. Of course, considering the quality of the visuals, this can hardly be considered a disappointment especially when other developers are struggling to hit 1080p consistently on more powerful hardware. What is surprising, however, is the complete omission of anti-aliasing in any form. At the very least, Nintendo has previously utilised a basic edge-smoothing algorithm across its Wii U titles and such a feature could have demonstrably improved image quality without a serious performance hit. As it stands, however, we're left with a heavily aliased presentation filled with obvious stair-stepping and pixel-crawling artefacts throughout most scenes. Busier areas can even result in a loss of detail to the point of reducing visibility."

http://www.eurogamer.net/articles/2014-05-22-mario-kart-8-tech-gallery

Framerate is not perfect 60 and hdoes have some stuttering but it's not too bad.

Well that does kinda suck, to be honest. 

Meh, Batman Arkham City was 720p with no AA on PS3/360 and I don't recall that ruining the game.

As for 59fps vs 60fps, you'd have to be a Jedi to notice that.

True enough. I just wish Nintendo would push the power of their own hardware, I know the Wii U is more capable than that. Still performance wise 59fps is more solid than almost every game out there. I'm still happy to an extent.