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Soundwave said:

I just don't think the Fusion idea works if the gap between the handheld and console is too large. It would require games to really be retooled so extensively to run that developers would basically have to make two versions of the game and the experience would be jarring going from one to the other.

PS4 quality games on a handheld, even with scaled down resolution is likely not realistic. Not for $199.99, not even in 2016.

I think even Wii U level graphics at 960x540 for a $200 handheld device with a decent screen is probably pushing things pretty hard.

Most likely Nintendo will choose an ARM core + mobile GPU, then simply take two of those (2x the CPU cores + 2x the GPU cores overclocked) and make the home console variant from that.

Maybe something around the Snapdragon 805 + Adreno GPU + 2GB RAM in horse power for the mobile, and double that for the home version.

This should definitely be a thread you start. There seem to be a lot of tech minded people on here, though I'm not sure how legit they are. What is realistically the most cost efficient powerful handheld they could make. The 3DS sold at $200, but if it connected to the new Nintendo console as a controller I would say maximum price point would be $250.