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Barozi said:

Terribly off-topic I know, but what makes you think that it's zoomed in?

The cloth texture resolutions are absolutely horrible and the 3D models are in desperate need of more polygons (especially if you look at the body of the guy in the back).

 

I assumed it could be exactly because of the low poly count in the scene and bad textures. But I actually found the game. It's The Saboteur (2009), so it's actually old. But this quote from Wikipedia explains the AA differences:

"The PlayStation 3 version has been noted for its anti-aliasing technique on a console that has traditionally had difficulty with AA. Using one of the PS3's Synergistic Processing Units to perform after-image edge detection and blurring, under optimal conditions it manages equivalent to 16xAA"

 

Using PS3 SPUs to AA was actually pretty common in later 7th gen games, but it looks like this one was one of the pioneers.