Norris2k said:
I really thought it would push the hardware and be 1080p. I mean wipeout HD is 1080p on PS3, GT5 has good antialiasing for its 720p, the Wii U should do better, 1 Go of memory for the developer, newer hardware. Not that it change a thing for MK, the game is still visually excellent, and with the speed and fun, AA should not really matter... Just that I thought it would also be a tech demo that clearly shows that the Wii U is better than PS360, that we can have expectations in term of graphics. |
Good? So now 4xMSAA with GT5 is only good?
The real problem is that Wii U is in fact weaker than even PS360, easily. Comparisons with multiplats games and exclusive 720p60fps like MK8 vs GT5 and Forza 4 are really telling. Wii U hardware is such a disappointement.
But really we always knew with the specs on paper: similar/weaker GPU (176Gflops vs PS3 192gflops and X360 240gflops) and much more weaker CPU a PowerPC tricore 1.2ghz for Wii U versus a PowerPC tricore 3.2ghz for X360, PS3 has one core PowerPC at 3.2ghz + 6 SPE at 3.2ghz. The Wii U CPU is so weak it has to dedicate one whole frame, 16ms, every ~second to compute AI trajectories in MK8, causing a constant micro-stuttering.
Hopefully it has a few great games. A real dedicated Mario and Zelda box.







