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MY Zelda U wishlist? *cracks knuckles* Here we go:

1. KEEP the fucking horse. Why? Because it's useful, and Epona rocks.

2. Make the land massive, so that needing a horse, AND a later auto-travel feature, become necessary.

3. Keep the art style more or less what the E3 tech demo was, except with more flourish, IE more styled art design. Same graphics, just more details and personality. I don't want or need another toon Link game, nor do I want some other crazy art style. Changing the art style just to arbitrarily make it appear "different" is pointless. It's how the game plays that ultimately matters.

4. Give Link MANUAL JUMPING. Whether it's something you have from the start, ala Zelda II, or something you gain through an item, ala Link's Awakening, I don't care how you get it, but give Zelda manual Jumping in 3D for once. That ONE element alone would add so much freshness and variety to the gameplay possibilities, I don't thikn most people even really think of this. I think most gamers by now just take for granted that every 3D Zelda has got to have the (in my opinion never-that-great) auto-jumping feature. You ask me, giving the player the ability to jump, to CONTROL when and how they jump, to control themselves while in the air, etc. would add so many possibilities to combat, to puzzle solving, to level design, enemy design, you name it. And while they're at it, throw in the adjacent ability to wall-jump, and maybe even run up or along walls.

No, I'm not advocating turning Zelda into PoP or Mario. What I AM advocating, is letting the player jump. To ME at least, it made Zelda II and Link's Awakening all the more unique, memorable, and most importantly, fun.

5. While we're on the subject of Zelda II, bring back the "rpg-lite" feature, where you actually gain some kind of experience points from destroying enemies, and can actually gain some mild stats, build up some magic abilities, whatever. It would also just be another old-but-new comeback feature that I'd really like to see, and would really "shake things up", as far as the 3D Zelda formula goes.

6. Give us a huge Hyrule, with a big Castle Town, but also lots of towns and villages. Yes, bring back versions of old favorites like Kakariko, but also give us a bunch of NEW towns, or hell, bring back some of the town names from Zelda II as well.

7. Leave Ganondorf out of it, I agree. But bring back classic Ganon. I'm not AGAINST a totally new villain, sans Ganon, but I'd also love to see the return of the REAL Ganon. The evil wizard boss from the old games. The big nosed, red-haired guy with the glare? He's okay, but he gets kinda old. Let's see a cool, mysterious, imposing cloaked wizard, with some real dark magic powers again.

8. Dungeons are cool, let's have some really unique, fresh, organic dungeon designs. But let's also have a lot to do, including major areas of the game, that are NOT in castles or caverns or somehow otherwise separate dungeon-type-places. In my opinion, mix the best dungeon/world design elements from TP and SS, but improve them both. Make sure the entire land seems very organic and connected. Don't make me backtrack like crazy, but also allow me to explore a world that is worth exploring, adventure around on my own, with plenty of hidden shit to find.

And bring back the varied/unique bosses from TP. SS had many good points, but it's bosses, for the most part, weren't one of them. Having to fight the same two guys over and over, with only a couple others peppered in between, was kind of lame. TP had some genuinely great, epic boss battles, I thought. And no, when I say "epic", I don't mean "hard". Balls hard does not = good to me. I like a challenge. I don't need to die 100 times. I thought TP's difficulty level was fine, and what's more, I appreciated the diversity in the dungeons and bosses.


I could think of other stuff. But those are the main points I'd touch on, as far as what I'd love to see in my "Dream Zelda" game.