PigPen said:
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The WiiU's ram is fast, but that doesn't change the fact it has very little of it. 2GB of DDR3 ram and twice the eDRAM of a console that came out 13 years ago is nothing to shout about. You need 16MB just for a 1080p framebuffer with double buffering. Yep. Half of the magical eDRAM instantly gone just showing a 1080p image. That's without AA like MSAA by the way, if you want your game to utilize that too then you're going to need to hand over more of that eDRAM. It sure is disappearing quickly, huh? We haven't even gotten to the actual game yet.
Cerny quite blankly stated they could have put eDRAM in the PS4 with slower GDDR5, but chose not to because the negatives out way the benefits. To quote him exactly:
"If we used eDRAM for this on-chip memory, we knew that bandwidths of as much as one terabyte per second — that’s a thousand gigabytes per second — would be achievable. The catch though, is that the on-chip memory would need to be very small, and each game team would need to develop special techniques in order to manage it."
Faster bandwidth levels are pretty pointless if no one is going to properly utilize it. Look at MK8. Nintendo themselves developed it, yet not even that appears to take much use of the benefits. 720p with no AA, sub standard texture filtering and relatively simplistic to render graphics. The only thing impressive amount its performance is the frame rate, and that can't really be credited to the eDRAM. You could also praise its sharp textures, but they are someone spoiled by the texture filter (which is why they looked so murky in the screenshots we had before launch).
The funny thing is even if you were right and the WiiU's ram was better (which, quite obviously, it's not), it wouldn't matter. The eDRAM doesn't stop it having an awful CPU and GPU :P
It's also pretty amusing you bring up GPGPU, since the PS4's is several time more capable than the WiiU's :P








