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shio said:
Bethesda is probably doing the same as in Fallout 1 & 2, meaning after you end the game you'll watch a narration that will tell you the consequences of your actions, and the fate of the ones you've come across. Example, if you helped some town with water shortage earlier in the game, it would tell you the fate of that same town. However, if you instead helped some raiders take control of that town, it will show a different fate and the consequence of your actions.
Hell, if you don't even do anything to that town directly, it will probably still tell you what happens to it, just like in the older Fallout games. ISN'T IT AWESOME?! This just gave me a bit of confidence about the game, but I'm still disappointed at some of the shitty decisions from Bethesda.

@Bodhesatva

It's a different structure of storytelling, in where the player is actually the one that tells the story. IT'S TRUE ROLEPLAY! And of course, the story has to be presented differently than a linear storytelling.
But letting the player make the story does have the potential to have a better story and be more immersive than the linear storytelling used in Final Fantasy. That is why many people think the wRPG Planescape: Torment has the best story and best writing ever in videogaming history. That is why Baldur's Gate 2 has the best romance ever in a videogame. That is why that in Fallout 1 people actually felt sad when Dogmeat (the pet dog) died, and even though Dogmeat was such a weak character I also couldn't part ways with him everytime he died.

It's clear you never played the older Fallout games, and you don't have much experience with wRPGs. The freedom-based storytelling is the best for an RPG.

PS: By the way, Fallout games always had dog companions, so it's no surprise here.

 Care to elaborate on what decisions Bethesda has made that disappoint you? I'm an old Fallout player, but I haven't been following the development of 3.

I also agree that WRPGs are more about actual roleplaying. JRPGs shouldn't really be called RPGs at all. They're interactive fiction, which isn't quite the same. 



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