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Personally, my issue isn't so much THAT they're obsessed with shooting games. It's that they're not even actually getting creative with those. There's lots of new tweaks to rules in multiplayer, and things like that, but that's all we're really talking about - tweaks. No creativity.

How about making a War shooter resembling ZombiU in terms of approach - you play until you die, and then have to change to a new character to continue? How about a shooter that breaks the normal rules by only providing you with non-lethal weapons and forcing you to kill the foes indirectly (like by knocking them off walls, things like that)? Those are two ideas just off the top of my head... and yet, the biggest "creative" feature in any recent shooter would have to be Titanfall's Titans... which are really nothing more than an option to exchange speed and manoeuvrability for power and protection (at the added expense of being a larger target).

More generally, the only genre that has had any real innovation in recent times would have to be the platformer... and even there, it's mostly things like the Murphy sections of Rayman Legends.

In the end, I think the gaming industry is suffering the same affliction that the music industry is - they spend more money on making things look more flashy, but don't spend enough time on actually making quality products. Shooting games just happen to be one of the easiest genres to make, since there's heaps of geometry and graphical things you can do, but the fundamental features are pretty standard now... and pretty much all of the big gaming engines are made for FPS already.