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bigtakilla said:
curl-6 said:
petalpusher said:

Super mario 3d has some edge detect, everybody did see it on pre release screen, like i can see Mario Kart has none... Edge detect is the cheapest way to add AA and almost free, even compared to FXAA, there 's really nothing to brag about having edge detect AA. It's kind of a prehistoric solution.

If they could add MSAA/SMAA or even MLAA they would put some in their game for sure ("being conservative" not putting MSAA, is that a joke ?)

FXAA has been wide spread on last gen console cause it's damn cheap. On PC you usually have MSAA hopefully and some form of morphological AA (combined it can be great)

Actually, quite a lot of people ran around saying 3D World had no AA based on pre-release screens, and they turned out to be wrong.

What are you suggesting, that the Wii U can't do MSAA? That's already been proven false, as Black Ops II and Ghosts on Wii U both use it.

Yeah, people going off of screens is rediculously funny. I laugh literally every time a screen is posted as proof of anything. It is a cute effort though.

As i expected, MK8 is 720p no AA 

http://images.eurogamer.net/2013/articles//a/1/6/7/9/4/0/9/3.bmp.jpg/EG11/resize/1920x-1

http://images.eurogamer.net/2013/articles//a/1/6/7/9/4/0/9/8.bmp.jpg/EG11/resize/1920x-1

"Starting from the top, then, there has been a surprising amount of confusion surrounding the resolution of the game with some sources even suggesting a native 1080p presentation. We can finally put that rumour to rest right here and confirm that Mario Kart 8 instead operates at what is effectively the console's standard 1280x720. Of course, considering the quality of the visuals, this can hardly be considered a disappointment especially when other developers are struggling to hit 1080p consistently on more powerful hardware. What is surprising, however, is the complete omission of anti-aliasing in any form. At the very least, Nintendo has previously utilised a basic edge-smoothing algorithm across its Wii U titles and such a feature could have demonstrably improved image quality without a serious performance hit. As it stands, however, we're left with a heavily aliased presentation filled with obvious stair-stepping and pixel-crawling artefacts throughout most scenes. Busier areas can even result in a loss of detail to the point of reducing visibility."

http://www.eurogamer.net/articles/2014-05-22-mario-kart-8-tech-gallery

Framerate is not perfect 60 and hdoes have some stuttering but it's not too bad.