taus90 said:
GribbleGrunger said:
taus90 said:
GribbleGrunger said:
taus90 said:
oh i see, its because of the dialogues ur dissapointed hmmm.. it does tend to break the gameplay. although how were the dialogue during the cut scenes?
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That was the most important thing for me to find out. I can't understand the clowns putting the graphics or animations down, they're the best I've seen so far.
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after watching the gameplay video again.. i do not find those dialogues unncessary coz as a player ur busy shooting guys in the balcony while dragging the injured backward... also how convicing a French would sound while speaking englisth :P
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You never ever ever use narrative in speach, it's the most amateurish thing you can do. 'Move ... move ..." is all you need with the camera focusing for a second on why you need to move. A camera angle from just inside the door would suffice for us to understand they were almost there. This is why it drives me nuts when I try to explain why TLOU is a masterpiece.
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yes agreed, no one has touched TLoU in terms of presentation and naration, but dont you think we should cut RAD some slack, i mean ND had 3 games worth of experience before nailing TLoU... and this is RAD first true AAA game, and a first try at an original IP of this scale, so i think they will learn and not to mention UC had some pretty corny dialogues too. So lets be fair to this New Studio by not judging it too soon.
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There are levels though and this is at the very bottom at the moment. Perhaps the more meaningful conversation will be better, I don't know, but this doesn't fill me with much confidence.
Everything else about this game is top notch though and I can't for the life of me understand some of the critisism I've been reading.