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GribbleGrunger said:
taus90 said:
GribbleGrunger said:
taus90 said:

oh i see, its because of the dialogues ur dissapointed hmmm.. it does tend to break the gameplay. although how were the dialogue during the cut scenes?

That was the most important thing for me to find out. I can't understand the clowns putting the graphics or animations down, they're the best I've seen so far.

after watching the gameplay video again.. i do not find those dialogues unncessary coz as a player ur busy shooting guys in the balcony while dragging the injured backward... also how convicing a French would sound while speaking englisth :P

You never ever ever use narrative in speach, it's the most amateurish thing you can do. 'Move ... move ..." is all you need with the camera focusing for a second on why you need to move. A camera angle from just inside the door would suffice for us to understand they were almost there. This is why it drives me nuts when I try to explain why TLOU is a masterpiece.

yes agreed, no one has touched TLoU in terms of presentation and naration, but dont you think we should cut RAD some slack, i mean ND had 3 games worth
of experience before nailing TLoU... and this is RAD first true AAA game, and a first try at an original IP of this scale, so i think they will learn and not to mention UC had some pretty corny dialogues too. So lets be fair to this New Studio by not judging it too soon.