GribbleGrunger said:
You never ever ever use narrative in speach, it's the most amateurish thing you can do. 'Move ... move ..." is all you need with the camera focusing for a second on why you need to move. A camera angle from just inside the door would suffice for us to understand they were almost there. This is why it drives me nuts when I try to explain why TLOU is a masterpiece. |
yes agreed, no one has touched TLoU in terms of presentation and naration, but dont you think we should cut RAD some slack, i mean ND had 3 games worth
of experience before nailing TLoU... and this is RAD first true AAA game, and a first try at an original IP of this scale, so i think they will learn and not to mention UC had some pretty corny dialogues too. So lets be fair to this New Studio by not judging it too soon.







