pokoko said:
I quit and uninstalled Tomb Raider in the first couple of hours because of QTEs. I mean, bloody hell, I died three times to sudden QTEs and simply had enough. In Crysis 2, I died after a long cut-scene because I was NOT expecting a QTE. I wasn't even holding my controller. I ended up having to play the entire LEVEL over, not just the cut-scene. That's as hard as I've raged at a game, ever. Far Cry 3 made me SPAM the C key on my keyboard in order to not die from sudden animal attacks. I mean, what the fuck? It's the bloody CROUCH key, for cat's sake, and isn't easy or intuitive to reach quickly. Those are a few of the reasons I hate QTEs. They are often used in horrible ways, where you're not expecting them, you don't know how long you have to hit the key, and you don't know if you need to spam the key or not. Really, they normally suck and I generally avoid games where I know they're used a lot. Gaming is about forming associations to the point where they flow naturally. You're not pressing X, you're jumping, or shooting, or hitting something with a cat-damned tuna. QTEs shatter that suspension of disbelief. Suddenly, all you're doing is consciously spamming a button. I don't like that. |
that's exactly what i'm talking about.
in a game like heavy rain where every interaction is a QTE they can be fun. but when unexpected they can be the most rage inducing game mechanic ever. i think that's why they get such a bad name is because of how many rage quits they've created. they are just soo easy to abuse.








