That's not really a story, Legend.
Again, look at something like The Sims; that's the ultimate outcome here. There's a game with a near-infinite number of beginnings and endings. Or Oil God, if you've played that. Or Go.
The more options you continue to add (200 endings now. 400 next year. 600 after that), the more storytelling breaks down, and the more it just becomes a series of actions decided by the end user with no real coherent thread decided by the designer. Which, again, is more like story making.
If I decide I have a brother, and I'm nice to him throughout the game, and then I kill him in the end for no apparent reason, okay, those are some of the 200 choices I've made as I played the game as the end user. But that's a completely incoherent story that makes no sense whatsoever.
http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">
http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">







