This just in: script writers resign en masse from Bethesda studios.
This is why games can't be like movies. Good ones, anyway. You can't write a script that can realistically and poignantly end in 200 different ways. You cannot weave complex theme and meaning into such a fabric. Heck, I'm not sure the very best scripts/novels of all time could even end in 2 ways, let alone 200.
Keep in mind here, I'm not saying this is a bad thing. At all. I'm not. It's great. I'm just pointing out that this is moving AWAY from storytelling in games, not TOWARD. Eventually, we'll have games with thousands of beginnings and endings.
You know, like The Sims. And Spore, presumably. Games that don't have story telling, but story making.
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