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Dr.Henry_Killinger said:
Mr Khan said:
Conegamer said:
Not overly surprising, I must say. Just hope that these figurines if implemented don't lock off new characters, but we shall see I suppose.

I doubt either Nintendo or Sakurai himself would allow that, as it is counterintuitive to their philosophy.

What it will do, more likely, is run like the Smash Bros "name" system that they've been pushing since Melee, now yet more portable with the custom movesets we know about, as well as custom control schemes that Brawl had, and can likely store a versus record as well, the difference being that you have to buy a certain figurine to store data for that character (so if you main Marth, Villager, and King Dedede, and want to have portable data for your control scheme and moveset for each, you have to buy all three figurines. Can't put your Villager data on your Marth figurine).

Thats a really roundabout way if storing data not to mention you could only transfer data by physically transferring figurines and you would lose your data if you lost the figurine.

TBH, the anti-otaku in me would be compromised by the fact that I would have no choice but to buy the Peach, Rosalina, and Wii Fit Trainer figurines.

It's for the benefit of local multiplayer, and thus targeted at younger players who are more likely to buy such things anyway. It's not a roundabout way of playing data when you're often playing at your best friend's house, and instead of having to take five-ten minutes to set up your custom movesets and possibly custom control scheme again, and to have to do so every time you go to a place with a new Wii U, instead having your neat Meta Knight figurine carry your build with you, which syncs up in about 20 seconds.



Monster Hunter: pissing me off since 2010.