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It really doesn't, KingofWale. Your defense of the RNG-based battle system (in your last post) and the dialogue (in your second to last post) both consist of this: other JRPGs also do it!

Which doesn't make it okay. That's not really a defense so much as an excuse; if I've done something wrong, pointing out that other people have also done something wrong doesn't make it okay.

Similarly, having poor dialogue and a poor battle system aren't suddenly good game design decisions because other succesful games have done it. 





I'm not saying that there aren't valid defenses of this game, I'm just saying that the one you've given (other games have also made these bad choices!) isn't acceptable.

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