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He's right but so what? This happens with every industry when there is a boom. The situation with the gaming industry is just that there are too many people who want to be a part of it, too many people trying to break in for them all to succeed.

We're already seeing the filtering take place. Successful "indie" developers are transforming into the new middle. Their studios will still be small but they will have made a name for themselves that gamers will recognize. Transistor is an example of the new second tier.

It seems like a better model that we saw at the start of last gen, where top games cost $60 and mid-level games cost--that's right--$60.

Our new middle is downloadable games from small, established studios. I'm perfectly fine with that. It's a refining process that will take time but I'm optimistic about it. I also think that why a lot of big name developers are leaving their massive studios to create smaller studios.