Point and click adventure. Outside of free flash games the genre is pretty dead. Has a lot of potential for story and puzzle solving. The genre used to be huge. Remember Myst? Nowadays I just see a few kickstarters for them here and there.
FIghting games need to be reinvented again. I don't know how, but they should be. 99% of fighting games are Street Fighter inspired. Two characters face each other with their respective health bar on their side of the screen, a timer in the middle, you hit each other with moves of varying degrees of difficulty in button input, and first to KO the other wins the round. Multiple rounds. The other 1% is Smash Bros. 4 players in an arena with varying amounts of platforming involved hit each other with standard or special moves, upping the "damage percentage" that makes hits go far, and the goal is to hit them so hard they fly off the stage. Playstation All Stars played with this a bit, so that the goal wasn't to knock off the opponent or drain their health, but use a finishing move on them. It was done very poorly, but at least it played a bit more with the Smash Bros approach. More fighting games need to play with the Smash Bros. approach, and a whole new approach needs to be developed to make all new kinds of fighting games. The first type seems to stem from beat 'em ups, while the second type seems to draw somewhat from platforming. What if a 3rd type drew from a different genre, like MOBA? I haven't play Project X on 3DS, but apparently that was a mix of fighting and strategy RPG. Experiments with the genre need to happen or it will stagnate.
AAA JRPGs are actually kind of rare nowadays. I miss the golden SNES era...







