| existenz2 said: Great post. The difference from current to last gen is incredible from those graphs. They also make the PS3 look bad, but it has some amazing games and graphics (I love my PS3) Do the PS3 graphs take account of using SPU's properly ? |
No, actually even RSX is not so easily quantified, due to non-unified shader architecture. So, in the end, you have Sony 1st parties that can squeeze everything from RSX and SPUs and make PS3 more powerfull than 360, and lot of 3rd parties (specially in early years) not capable of doing that and making PS3 looking weaker.







