By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
petalpusher said:
blessedswine said:
Squeezol said:

And still no 1080p. Maybe it was just unreasonable for me to think that 1080p 30FPS would be a standard this gen, (except for Wii U of course) but whatever. I'd really rather have 1080p than extra effects and whatnot.


every wiiu game i have is 1080p  and from last i saw it has more 1080p games then the other two systems.

Display output doesn't mean rendering in 1080p. Every PS360  games are "1080p" to your standard then.

The vast majority of WiiU games are rendered in 720p or less, and also lacks proper MSAA. Mario Kart 8 is 720p no AA for example (not even a post proc AA)

The few games actually rendered in 1080p on WiiU are last gen port or GC/3DS port.. 

http://forum.beyond3d.com/showpost.php?p=1676919&postcount=5

Do you have a source for MK8 having no AA? It likely uses edge detection AA like Nintendo's other first party titles.

And the lack of MSAA (though some Wii U games do use it) isn't Wii U's fault; the console just happened to come out when MSAA was being displaced by FXAA.

 

Well i m able to take a look at a screenshot ? (a real framebuffer one captured directly from the console). There s a couple in this thread and they all lack any form of anti-aliasing.

For instance (720p / no AA)

http://static.giantbomb.com/uploads/original/8/82063/2632969-wiiu_screenshot_tv_01baqx7.jpg

 

Also nothing "replaces" MSAA. FXAA are heuristic type of algorythm, they don't perform any supersampling, it's terrible in a lot of situation cause it doesn't treat all parts of the rendering and some geomety in particular and blur the whole image (but it's cheap in rendering time about 1ms). MSAA will always be usefull and never be "displaced".. (that's one thing i hear a lot on forum). Having AA or not is usually related to bandwidth (moving supersampled early buffer in and out takes some), so eDRAM could have helped a bit with the WiiU, but the system DDR3 is really too slow (and small bus) to afford it, as no first party title feature any.

SMAA is a (way) more refined FXAA but should be joined by MSAA for really good results. (customed one seen in Ryse and Infamous for example)