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the-pi-guy said:

Who is doing that?  I'd argue the Wii U won't appeal to everyone, but I don't see people saying it isn't the right thing to do.  Depends what you mean by next gen AI, Ai has been considered stagnant for a while now.  


This threads whole purpose is for this simple reason. There are big flaws within those numbers:

- no real informations about the Wii U are available

- not taking ESRAM into account

- GDDR has more latency than DDR

- the usable amount GPU performance depends also on the software stack and the latency introduced by that (guess why Killzone MP is not real 1080p...)

Seeing that the PS4 has a lead above the XOne and both are way more capable than a Wii U - don't need those numbers for that...

 

AI has made BIG progresses within the last years. Just take a look at NVidias GPU conference presentations to get a clue whats possible if you have enough compute resources available.

WatchDogs is already CPU constrained as those people "are more" than objects avoiding collisions. The problem is: x86 is well known and it won't get any faster when it comes down to raw processing power. There might be advances over time in graphics fidelity - but AI wise those can be only made if put into the cloud...

 

And if AI runs in the cloud and consoles are "fat clients" - then a Wii U is sufficient enough given that there are people who don't care about "realistic" graphics that much.