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dane007 said:
@Hynad the world in Watchdogs is much much bigger then ISS and plus their have multiple Cities each with their own huge area to explore. Its common knowledge that ,, the bigger the world,, the more taxing it will become. Plus watchdogs has alot more going on ,, in terms od physics and dynamic reflections when it rains and other minute stuff which add detail to the world . if i remember correctly ISS didn't have that dynamic reflection when it rains or when delsin goes over a puddle. He had no reflection. This extra thigns added to watchdogs make it hard for it to look like ISS


The size of the world is irrelevent, as I said. The whole world isn't loaded completely all the time. It gets streamed, for both games, as you move around the city. 

As for the rest of your post, the judge is still out on which one is more taxing and why. But one thing is for sure, one is a multi-platform game, while the other isn't. I would give you that one. But I think that what's actually going on here is that some people won't accept that a game can look better when it's on the console that competes against their cherished one... 

Watchdog looked on par if not better than ISS when they first revealed it to the world in 2012. But the visual quality got lowered and it's now really not as impressive as what we've seen in Second Son. I'm hoping the PC version will look as close as possible as that reveal trailer. But so far, console versions look really not as promising as back then, where everything looked dynamic (including character reflexion when it rains,  which doesn't seem to be any more present in Watchdog than it is in ISS, by the way).