zarx said:
VanceIX said:
That's one massive game where you're using that much RAM. I can assure you, most devs don't have the budget to make such power-hungry games. For example, if I were playing LittleBigPlanet on my PS4, what is gonna use up 8gb of RAM, unless they just fill it up with random garbage? Games that require such heavy use of RAM even after optimizing are far off for now, I assure you.
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Pre caching assets to avoid any loading, while also allowing much greater asset veriaty and much larger levels with more interaction. Just look at the Witness a game that uses mostly static inviroments with relatively simple assets, from an indie studio with a handful of employees. Yet it uses all available RAM on the PS4 already because they load as much of the game as possible so as to avoid load stutter while having a seamless game world. And they also do neat things like having hundreds of different sound samples for footsteps on every different meterial in the game so you don't get the usual repeating sound effects.
It doesn't require a big budget to use avaiable computing resources.
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Except you don't need that much pre-loading on the RAM. Especially in games that aren't linear, caching to the RAM isn't the best option. The CPU still has to shift through the 8gb worth of info to load what it needs, and that in itself is inefficient.